

The second skill, Nightscouring Glimmer, passively makes Nearlight not counted towards the Unit Limit when deployed, and gives her both an ATK buff and several layers of Shields for a period of time after she is deployed.The first skill, Blazing Edge, permanently extends Nearlight's attack range to 2 tiles ahead of her and buffs her ATK and ASPD once fully charged.Nearlight's skills allow her to deliver swift, absolute judgement to anyone who stands in her way: True to her reputation, Nearlight has one of the highest HP and ATK of any Operators – tied with Skadi among Guards. In the latter case, if Nearlight is assigned to any facility while Nearl is assigned to a facility, the latter will be automatically dismissed, or vice-versa.ĭespite the above, it is not necessary to add the original Nearl into the player's roster first before Nearlight can be added and used.Īs a Dreadnought Guard, Nearlight has high HP and ATK, but low DEF, high attack interval, and can only block a single enemy.Also, in the event Nearlight is assigned to the same squad with Nearl, the former will automatically replace the latter, or vice-versa. In the former case, having Nearl in the squad will prevent the player from picking Nearlight as a Support Unit, or vice-versa.The player cannot have both Nearl and Nearlight in one squad or the RIIC at the same time.Both Nearl and Nearlight have their own outfits and dialogues, and are available separately as the player's Assistant.Both Nearl and Nearlight shares the same Trust, but have different potential, skills (as well as separate skill upgrades/Mastery training), talent, and base skills (as well as separate morale).īeing an alter Operator, Nearlight is subject to the following mechanics:


Being a limited banner, the "pity" system from other banners are not carried over to the Path of Radiance banner, which tracks the pity system separately to compensate that, Nearlight (along with Flametail) have a 70% chance to be the 6★ Operator that appears in a pull, as opposed to other 6★ Operators' 50%, and can also be purchased at the Certificate Store for 300. Nearl the Radiant Knight (henceforth referred as Nearlight – not to be confused with Near Light, the event where she is introduced – to distinguish her from the original Nearl) is the "alter" version of Nearl who is a Dreadnought Guard specializing in DPS and are only available from the Anniversary limited headhunting banners from October 2022 until then, she is only available in her own banner, Path to Radiant, and will never be available from any other headhunting banners once the said banner ends. Although Rhodes Island will miss her sometimes, the Radiant Knight will once again return to offer her help and execute her justice. At the same time, she will continue to fight for the Infected in the underground settlements of Kawalerielki even though she turns out to be a non-Infected. She decided to stay back in Kazimierz for a while to rebuild its past chivalry. Of course, victory is always on Margaret's side, but she feels that there is more to be done for a better future. Armed with her old competitive armor and using her lance crafted by both Maria and Kowal, she will have to compete against old and new players such as the haughty Tytus Topola, the Leithanien beauty Viviana, the crazy Nightzmora Tulakh and the champion of the Major and hero of the Infected- Blood Knight Dikaiopolis. With that said, Margaret was fully ready to step into the arena once again to demonstrate the people of the true meaning of a knight. After her sudden return to Kawalerielki amidst the 24th season of the Kazimierz Major, the Knights' Association reluctantly allowed Margaret Nearl the Radiant Knight to replace her younger sister and take part in the competition while having her title as a Knight Primus restored.
